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Postal 2 no kill
Postal 2 no kill













postal 2 no kill

So far we are in “FPS 101” territory, but Postal 2 wouldn't be Postal 2 if it didn’t add the kind of twisted and downright sick details it’s known for. But whenever your "missions" trigger some problem you are going to have to defend yourself, or at least find a way out of the mess by shooting the rednecks, policemen, terrorists etc. If you want to, you can just stop and take a stroll around the gameworld, see the sights, waste time, etc. Still this IS Postal 2, and you ARE the Postal dude, so the shit is gonna hit the fan sooner or later, and this is where the main gameplay concept of Postal 2 comes into play: Basically you are in a virtual town, filled with NPCs going about their bussiness around you and stuff happening right next to you. Now, instead of just going around shooting people for the fun of it, you are sent out on "missions" given to you by your wife, that involve everyday stuff like returning books or buying stuff at the grocery store. The premise is a little more developed, yet remains the same as in the original: you are the "Postal Dude" (now updated to a black-trenchcoat wearing, white-trash idiot look a-la Columbine's "Trenchcoat Mafia"), and you live with your wife in a trailer on the outskirts of "Paradise, U.S.A." your typical peaceful, backwater, religious and conservative North American smalltown. "cult hit".įorget the crummy sprites of the original, using the Unreal Warfare engine, the new Postal is a next-gen FPS complete with all the cool polygon-pushing features in today's games. Lo and behold, the thing must have sold some copies (or the developers must be really persistent) because a decade later we get a sequel to this uhm. Now, I'm a sucker for bizarre games and a lil' bit of the good 'ol ultraviolence, but while I appreciated the idea of you being a psycho freak gunning down innocent civilians and listening to their cries for mercy in the demo, I never found it to be much entertaining and threw it out the window in no time. This was the marketing idea that gave birth to the original Postal, an itty-bitty action game that billed itself as the next big thing in ultraviolence. Remember in the early 90's when Mortal Kombat came out? It's success spawned tons of knockoffs and clones that suddenly realized what movies had found out a long time ago: In order to sell you don't need guts.

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The game uses the Unreal Warfare engine, and comes packed with the Warfare editor, allowing the player to create new people, levels, or even entire mods. One of the similarly over the top weapons is a decapitated cow's head filled with anthrax, which will cause everyone in the immediate area to gag, throw up, and eventually die. The game is as violent as you are, meaning the player can go through the majority of the game without killing someone or beating up someone, but can also go through it killing and decapitating every one the player comes across.įor killing needs, the player has a plethora of ways to dispatch people: kick them, urinate on them (making them vomit), shoot them, bash them with a shovel, throw gas on them and set them ablaze, leaving behind a charred corpse, and if the player wants to be stealthy, it is possible to pick up a cat and stick a shotgun into its rear end to use it as a silencer. Errands range from getting a carton of milk (buying it or stealing it, player's choice) to cashing a cheque at the bank (either wait in line or kill everyone, again, player's choice). There is no time limit and errands can be done whenever the player feel like it. The game is composed of a five day week, Monday to Friday, where the player must accomplish various errands.

postal 2 no kill

Once again, the player takes on the role of Postal Dude, a normal (comparatively normal, anyway) guy living in Paradise, Arizona. Postal 2 is the sequel to Postal, the gritty, violent, over-the-top game that was the target of almost every politician's speech about violence in video games.















Postal 2 no kill